The Gardens of Ynn is an adventure designed for old school roleplaying games written by Emmy 'Cavegirl' Allen.

After you've bought a copy of the book, you can use the buttons to generate levels and events.

Get it here.

Finding the Entrance

In any garden in any place (any place where there is a garden - one could even escape Hell this way, if one could find a garden there) find a wall covered in ivy, vines, moss, or similar. Clear that vegetation away, and using chalk and charcoal draw a realistic door (with keyhole, hinges and doorknob) on the surface below. Write upon the door “Ynn, by way of [the current location]”.

Leave, so the drawing is no longer visible, and on return the drawing will be replaced by a real door. When it is opened, the Gardens of Ynn will be on the other side. The doorway remains there for a full day, after which it fades away as if it never existed, leaving anybody still on the other side stranded.

Ynn is a perpendicular world. Compare the concept of parallel worlds: from any place in the real world, you can cross over to an equivalent in the parallel world. Any place has its parallel version, just shifted slightly. A perpendicular world, meanwhile, exists at right-angles to reality. Crossing over at a certain point, the further one travels into the perpendicular world, the less like reality it becomes.

Of the dazzling variety of such worlds, Ynn is just one. It appears as a vast garden, now untended, overrun, and fallen into ruin. Once, this place was a realm of rarefied luxury, but its masters are long dead and the machinery that maintained it has fallen into disrepair.


Click a level to return.

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